![]() Supersampling will apply AA to everything in the scene including textures and shaders. The key benefit is that supersampling AA will apply AA to the entire scene (sometimes referred to as full-scene AA), unlike MSAA which only covers geometry and TSAA that only covers transparencies/alpha textures. For example instead of black or white, you will get a shade of grey, allowing a less aliased transition between the two colors. ![]() The end result is that the higher number of pixel data samples used to create a single pixel are averaged together to create a more accurate pixel color that has less contrast/aliasing with adjacent pixels. This method is generally referred to as downsampled supersampling AA because you natively render the image at a higher internal resolution and then scale it down to a lower target resolution.
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